Sunday, June 03, 2007

Wizards Do It ... - VIDEO

In the world of MMORPG online roleplaying games, we know one thing: Wizards do it with a long staff. WoW that's great D&D nerd humor. Short funny video that your gamer buddies will just have to see. Mages, warlocks, sorcerers, enchanters and illusionists will enjoy the humor, too! Great saying to have ready next time your guild wars with another. Wizards Rule!

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Friday, November 17, 2006

Funny Fantasy T-shirts and Stickers

Love the Diablo 2 as much as we do?

"I am not a nerd. I am a level 65 necromancer."

ROFLMAO !!!!

These shirts and stickers made us laugh so hard, we almost dropped our Horadric Cube. Currently there are shirts available for a necromancer, druid, barbarian, and assassin. The is one for a rogue, too, however there is no rogue character class in Diablo II: Lord of Destruction.

I showed this shirt to my wife and told her to put this on my list for possible Christmas gift presents. She didn't think it was as funny as I did. She also doesn't play RPG's or other fantasy video games. I'm the geek in the family. But my gamer buddies thought it was absolutely hilarious. I suppose one needs to be a geek, dweeb, dork or nerd gamer (like me!) to really appreciate how funny this t-shirt truly is.

Saturday, July 01, 2006

Rune Combinations

3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune

The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.

3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune

Saturday, April 29, 2006

Trading Scams


Here is a guide touted as a must-read before attempting to trade in Diablo II: Lord of Destruction.

Watch Out For Scams!! Updated & Condensed

Low Level Runewords

Amn + Tir
Strength - A good combination for low level melee characters. This runeword is made from any two-socketed melee weapon. You'll get 25% crushing blow and 7% life leech. Good enough to swing until something better comes along.

Ral + Tir + Tal + Sol Ladder Only
Insight - One of the most popular cheap runewords in Diablo II: Lord of Destruction. Find a four-socketed polearm, use this runeword and you will receive an excellent weapon with many modifiers, the best of which is the Meditation Aura (passively provides you excellent mana regeneration), allowing you to cast higher mana cost spells at will. Act 2 mercenaries do well with this runeword.

Tal + Thul + Ort + Amn
Spirit - A favorite for spell casting characters. This runeword gives a number of very good bonuses including +2 to all skills, 25%-35% faster cast rate, a large bonus to mana, and elemental resistances when made with a shield. Four-socketed swords and shields can be used. If using in a sword, it is best to use a broad sword because it has the lowest requirements of all the swords, and you won't really be using it as a melee weapon. Unfortunately, non-paladins can only make Spirit in a Monarch Shield, which requires 156 strength to equip. However, it is one of the best shields for a caster can have, so the investment in strength is worth it.

Mercenaries and Magic Find

It is good to have your hired mercenary in Diablo II: Lord of Destruction equipped with +magic find items and to have the mercenary make the kill. Why? Because if the mercenary makes the kill, he gets not only his own bonus to magic find but also your characters magic find bonus. If your character makes the kill, you do not get the mercenary's.

Example:

You have 120% MF
Mercenary has 50% MF

You kill a monster, and 120% MF is calculated.
Mercenary kills a monster, and 170% MF is calculated.

Friday, April 28, 2006

Say Something

Oh my goodness gracious! I've played Diablo 2: Lord of Destruction for years and didn't discover this until today. Diablo veterans will laugh and even novices will wonder how that didn't happen by accident even much before this. The big discovery? You can make your character actually say things at will in the game. Type whatever you wish in the chat area (use common sense though), but only certain things can be said aloud.

Playing around with my Necromancer, I found that when you press the number pad numbers, he talks:

ON THE NUMBER PAD

1 = "follow me" or "come on"
2 = "this is for you" or "this is yours"
3 = "thank you" or "thanks"
4 = "ooops" or "forgive me"
5 = "bye" or "good-bye"
6 = "time to die" or "die"

Which one of the two possibilities that he says appears to be random. If you want to say anything else, let your fingers do the talking. Press the "Enter" key to bring up a chat window.

Secret Cow Level

How to get into the Secret Cow Level in Diablo 2 LoD with your udder still intact.

1) Get and keep Wirt's Leg. This is found in the upper left corner of Tristam.
2) Defeat Baal on the difficulty you want to make the portal for.
3) Go back to the Rogue Encampment
4) Insert a Wirt's Leg and a Tome of Town Portals into the Horadric Cube and Transmute.
5) Enter Portal and get mooooooving.

The cows can be surprisingly difficult to kill with melee characters, so be careful. Paladins and Sorceresses in your party can be very helpful.

Not a great spot to zoom up the exprience (cows are not worth a lot, however there are quite a few of them), the chances of finding good runes or gems or magic equipment is much better than average. Also, most of the stashes and chests are good here as well, so don't skip checking those out.

DO NOT KILL THE COW KING

WARNING: If you want to make the portal again, DO NOT KILL THE COW KING. If the Cow King is killed in a game where you made the portal, you WILL NOT be able to make the portal for that difficulty anymore.

Saturday, April 22, 2006

Character Profile: LvL 33 Hardcore Paladin Destroyer Kuna

Name: Kuna
Class: Paladin
Title: Destroyer
Realm: Asia
Level as of this date: 33
HARDCORE
LADDER
EXPANSION

Attributes:
Strength: 80
Dexterity: 60
Vitality: 112
Energy: 20

Stats:
ZEAL Damage: 97-279
ZEAL Attack Rating: 663
Defense: 302 (604 with Defiance)
Stamina: 208 (416 with Vigor)
Life: 421
Mana: 75

Resistances:
Fire: 42 (77 with Salvation or 80 with Resist Fire)
Cold: 66 (77 with Salvation or 79 with Resist Cold)
Lightning: 58 (77 with Salvation or 80 with Resist Lightning)
Poison: 62

Equipped Inventory:

Sword:
HellPlague Long Sword with Ort.
One Hand Damage: 5 to 33
Durability: 44 of 44
Required Dexterity: 39
Required Strength: 55
Required Level: 22
Very Fast Attack Speed
+2 to Fire Skills
+75% Enhanced Damage
Adds 1-50 Lightning Damage
Adds 28-56 Poison Damage over 6 Seconds
5% Mana Stolen per Hit
5% Life Stolen per Hit

Shield:
3 Socketed Superior Rondache
Ort Rune


Helm:
Isenhart's Horns
Full Helm

Armor:
Isenhart's Case
Breast Plate

Gloves:
Storm Finger
Gauntlets

Belt:
Hailstone Harness
Belt

Boots:
Treads of Cthon
Chain Boots

Plus:
Rainbow Amulet of Inner Sight
Ghoul Grip Ring
Order Knot Ring

Skill Tree:

Defensive Auras:
Prayer: 1
Cleansing: 1
Defiance: 4
Vigor: 3
Resist Fire: 5
Resist Cold: 4
Resist Lightning: 5
Salvation: 3

Offensive Auras:
None

Combat Skills:
Sacrifice: 1
Zeal: 9


Question: Why did the paladin cross the road?
Answer: To slay some evil.

Exponential Elemental Weapons Damage?

I've just run across a Diablo II: Lord of Destruction tip that I have not tried out as of yet, but am eager to test this out and report back. If true, you could gain mega-elemental-damage on socketed weapons. Find a socketed weapon with an elemental damage bonus from a magical property and add gems which give the same elemental damage bonus. The elemental damage bonus goes up exponentially.

For instance: You find a three socketed war axe with a +2-5 fire damage already as a magic property. Then fill the empty slots with rubies, which give a fire damage bonus to weapons. See what the total fire damage inflicted is versus the sum total of the fire bonuses. Report your results in the comments section.

Friday, April 21, 2006

What's the Rush?

Here is a list of pointers when running a "Rush" game in Diablo II: Lord of Destruction

  • Give all Way Points to your friend by creating a Town Portal near the Way Point.
  • Only complete necessary and really good bonus missions.

Comment Codes:

(X) --> (The bonus obtained)
[X] --> [Only necessary at a this level]


Necessary Missions:

Act 1 Mission 3
Act 1 Mission 6
Act 2 Mission 2
Act 2 Mission 4
Act 2 Mission 6
Act 3 Mission 6
Act 4 Mission 3
Act 5 Mission 5 (+1 level up)
Act 5 Mission 6

Optional Missions:

Act 1 Mission 1 (+1 skill)
Act 1 Mission 2 (1 free Rogue Scout) [Normal]
Act 1 Mission 4 (random runes&money)
Act 1 Mission 5 (imbue one item)
Act 2 Mission 1 (+1 skill)
Act 3 Mission 1 (+20 life)
Act 3 Mission 3 (rare magical ring)
Act 3 Mission 4 (+5 attributes)
Act 4 Mission 1 (+2 skills)
Act 4 Mission 2 (runes and gems)
Act 5 Mission 1 (socket one item)
Act 5 Mission 2 (Tal,Ral&Ort runes)
Act 5 Mission 3 (+10 to all Resistances)
Act 5 Mission 4 (rename one item)

Unnecessary Missions:

Act 2 Mission 3
Act 2 Mission 5
Act 3 Mission 5

Occassionally Unnecessary Missions:

Act 1 Mission 2
Act 1 Mission 4
Act 3 Mission 3
Act 5 Mission 1
Act 5 Mission 2
Act 5 Mission 4


  • For Act 2 Mission 2, you only need to obtain the Horadric Cube in Normal. In Nightmare and Hell you will only need to acquire the Horadric Staff and the amulet.


  • In Act 3 Mission 6, you only need Kalim's Flail which is obtained by killing the Council. When you have Kalim's Flail, talk with Deckard Cain in town. Now your friend can give you Way Point 8 (the last one) without destroying the orb. The orb will be destroyed without needing the rest of relics.


  • There are some Way Points than can't be used until you complete prerequisite missions.

Act I:
all available

Act II:
Way Point 7 is only available when the staff has been obtained in Act 2 Mission 2.
Way Point 8 is only available when Act 2 Mission 4 has been completed.

Act III:
see point 3

Act IV:
all available

Act V:
Way Point 8 only available when completing Act 5 Mission 5

Saturday, April 15, 2006

Item Color Codes

The colors, oh man, the colors, the colors. I see the names of items in "Diablo II: Lord of Destruction" appear in different colors ... what do these item colors mean?

White = Just a regular item
Gray = A socketed or an ethereal item
Blue = A magic item
Orange = A crafted item
Green = An item to a set
Yellow = A rare item
Brown = A unique item
(why do they call it a unique item when you can find more than one? I always thought unique meant there was only one ... oh well, these are still really cool items to find.)

Side Note: Holding down the "Alt" key will display the names of any items on the ground. This is one way to see the item colors we are referring to in this post.

Block Heads

Blocking does not apply to elemental attacks, but rather only to physical melee and ranged attacks. If your character successfully blocks an attack, no damage is sustained. Obviously you would like to block as many attacks as you possibly can.

Your chance to block an attack is dependent on several factors including the natural blocking abilities of your character class, your dexterity score, character level and any equipped items with blocking percentages and bonuses.

Once a hit is dealt to your character in "Diablo II: Lord of Destruction," your chance to block comes into play. Remember that a successful block means your character takes no damage from that particular hit. Your blocking ability is determined by the following formula:

Total Chance to Block = (Blocking * (Dexterity - 15)) / (Character Level * 2)

Note: "Blocking" above refers to the sum total of the blocking on all your items. The Chance to Block percentage is capped at 75%.

Where do skills like the Assassin's "Weapons Block" and the Amazon's "Avoid" factor in? If a character fails the Chance to Block, then these skills are checked to determine if damage is taken or not. In essence, this is a second chance to avoid taking damage.

Is the Chance to Block the same for a character if it is standing still or running? Nope! If a player is running, their chance to block is reduced to 1/3 of the normal Chance to Block with a percentage cap of 25%. It is much harder to block an attack when running away like a little wimp (no offense meant ... he who fights and runs away, will often live to fight another day).

What about walking? No problems here. Your Chance to Block percentage will be the same walking as it is standing still. You only get a penalty when your character is running. Not a bad reason to slow down and smell the roses a little bit when traveling through hostile territory.

Tired of Heavy Metal

Does wearing heavier armor and shields in "Diablo II: Lord of Destruction" tire your character out more quickly? You bet it does! Your character may be strong enough to wear heavy armor and a big shield, but does it also have enough stamina to be able to get around in that gear?

Not only does heavy armor and shield make your character tire more quickly, but naturally it also reduces your character's speed. Medium armor and shields appear to slow the character's run/walk speed by 5% each, while heavy armor and shields slow you down by 10% each. If you are moving too slowly or are tiring out too quickly, add items that boost your stamina, slow stamina drain, increase your run/walk speed, carry around stamina potions, hit a stamina shrine or simply switch to lighter armor and shields.

Examples of light armor: Quilted armor, Leather armor, Ghost armor, Serpentskin armor, Breast plate, Light plate and Mage plate.

Examples of light shields: Necromancer shrunken heads, Paladin shields, Bucklers, Small round shields, Kite shields, Bone shields and Spiked shields.

Examples of medium armor: Ring mail, Linked mail, Chain mail, Mesh armor, Splint mail, Field plate, Sharktooth armor, Gothic plate and Ancient armor.

Examples of medium shields: Large shields, Hyperion shields, Gothic shields and Ancient shields.

Examples of heavy armor: Scale mail, Tigulated mail, Plate mail, Full plate and Chaos armor.

Examples of heavy shields: Tower shields.

If your character is wearing heavy armor and a heavy shield, does this mean that the run/walk speed is slowed by 20% (10% each for armor and shield)? Yes! The speed penalty appears to be cumulative.

If this is becoming a serious problem for your character, don't be so stingy with your attribute points ... on your next character level, consider adding points to Vitality.

The Death Penalty

No, we are not discussing capital punishment here. But we've found a few interesting things that happen when your character dies. So what is the penalty for death in "Diablo II: Lord of Destruction?"

Hardcore characters: In Hardcore, dead is dead. When you die, your character is done ... you'll have to start or use another one. Your character will appear as a ghost in your character area when you sign in next. You cannot access this character any longer and all your gold and items are lost forever. Bottom line ... don't die when playing Hardcore (easier said than done, I know). If you are playing with friends, allow your party members to loot your corpse. Why not? After all, your character is dead and can't use anything it once owned anyway. Remember, too, that no other player can access your stash for any reason. Therefore, if your hardcore character dies, everything in your stash is lost forever ... regardless if you allow your party members to loot your corpse.

Ladder or Normal characters: In these two modes, death is a nuisance but it is not permanent. Hit the "Esc" key to regain your character back in town. Your corpse will remain at the location where you died. This is why it is not a bad idea to periodically open up Town Portals throughout your adventure. In the event of your character's death, it makes it much more easy and quicker to attempt to recover your corpse and items.

Gold Loss: When you die, you will lose some gold. How much depends on your level - you will lose a percent for each level you have attained with a maximum cap of 20%. The gold will first be lost from any amount you are carrying in inventory, and the remainder will be taken from your stash. If you are carrying more than the gold penalty amount, the remaining gold from your inventory will be dropped near your corpse, accessible by anyone.

When recovering your gold, remember how the gold splitting works. If other members of your party are within your zone when you pick up the gold, it will be evenly divided among these party members. If the other party members are back in town, or on an entirely different part of the map when you pick up your gold, you will get back all that was dropped.

Experience Loss: Yes, you will also lose some experience points when you die if you are playing on Nightmare (5% penalty) or Hell difficulty (10% penalty). The good news is no matter how many times you die, or how big your experience penalty, you will not move backwards in terms of your character level. If you have recently attained a level, or have been penalized due to your character's death to such a degree that further penalties will not harm you ... feel free to keep attempting to recover your corpse. If you are close to attaining a higher level, you may want to consider leaving your corpse behind ... if it is unlikely that you will recover your corpse before dying again, it may be worth it to just walk away. If you want to leave well enough alone, hit "Esc" and then select "Save and Exit" from the menu, and then rejoin or restart the game. Your corpse will appear in town when you sign in.

If you can successfully recover your corpse, you will regain not only your lost items and gold, but also 75% of the experience you lost due to your character's death. Sometimes it is worth it, sometimes it is not.

Item Loss: It is entirely possible to lose items when your character dies. When your character dies in Diablo II LOD, a new corpse is created and any items you were carrying at that time will be on that particular corpse.

What happens if you die multiple times and cannot recover your corpse, or even find the corpse with your items? It depends. You can have up to 16 corpses. If your character dies and you already have 16 corpses, any items you are carrying will fall to the ground and be accessible by anyone.

If it appears that you will not be able to recover your corpse(s), then exit the game and rejoin or restart and your character and ONE of your corpses will appear in town. Which corpse? The one that contains the most gold value (gold plus the value of the items). So, be careful when equipping back-up items in an attempt to recover your corpse(s). If the items you equip are of higher value than what was on your original corpse, it is entirely possible that you will never regain these items should your character die again in an area too difficult for your character. There is little to fear if you do not equip other items when attempting to recover your corpse (of course, if you died the first time when you were equipped with your best stuff, it may be more difficult if not impossible to recover your corpse equipped with nothing).

Items that are in your inventory and not equipped will not be lost and will remain in your inventory. Same thing holds true with items in your stash.

*** IMPORTANT DIFFERENCE ***

Open characters and item loss: If you are not playing a Realm character, only the most recent corpse is saved. In this case, all bets are off and you will want to recover your original corpse if you have multiple corpses lest your items and equipment be lost forever.

Friday, April 14, 2006

Mule Characters

A mule character is simply a character who's sole purpose in life is to hold on to other characters' stuff. Ever found a cool magic item or weapon in Diablo II LOD that isn't quite good enough to replace what you usually use, but it is just too good to sell or throw away? Give it to your mule character(s).

When you create your mule, be sure to keep in mind that you have to play it for a minimum amount of time or you risk losing the character and everything it holds in a week and a half. Generally I get to level 12 before I've met the requisite time to keep the character.

Even after you have created your character and played the minimum amount of time, don't forget that you have to log in and refresh your character every 90 days. If a character hasn't been played in 90 days, Blizzard figures that you don't use that character and will delete it. If you log in and more than 90 days has passed, you will still see your character ... but it will be EXPIRED and you will not be able to access it.

You are going to laugh when you read this ... for the longest time we would create mule characters in different Realms. We mainly play on the East or the West Realms and make it a habit of playing too many characters. So naturally we would create our mule characters on the Europe or Asia Realms. The problem was that a character on the East Realm cannot interact with a character in the Asia Realm, so therefore these made for lousy mule characters. It never occurred to us that we could create entire new accounts. Well, now we know.

Just create a new account on the Realm you like to play and build up a few mule characters to store your extras. But now that you have your mule characters in place on your special mule account, how do you get the goods from your active character to your mule character?

There are several ways to accomplish this. We have met with very mixed results by trying to drop the items, sign out, sign in with the new account and attempting to join the same game and recover the items. Sometimes the game is there and sometimes the game is not (password protect your games if attempting this so someone can't sign in and snatch it away from you). If you can't join the game, then the items are lost forever. We don't use this technique. By the way, if you know what we were doing wrong, please leave a comment or send an email.

The better ways to transfer items from your active character in Diablo II to your mule character is to (a) have a friend hold on to it for you and give it to your mule, or (b) buy two games so you have two key codes and can interact with yourself on two different computers. If you don't have any friends that you can trust, and you don't have two computers and two copies of Diablo II LOD ... I don't know what to tell you.

Please do share any other additional techniques you know of in the comment section. Thanks!

Added 4/29/06 - I found this on one of the unofficial diablo forums and would like to provide this quote:

"Well I haven't tried this yet since I got back into it, but it used to be that you could create a game and sit around in it long enough for it to stick. I think it was 5 minutes but I'd usually run around for like 10 to be safe.

Even then I'd log out of the game and try to get back in again. If I could do that then I'd drop my stuff and leave the game. Grab another character and get back into that game and pick up the stuff.

Make sure you don't set any character level restrictions and most likely you'll want to make this a normal game. Also set a password for the game just in case. It's not fool proof. Sometimes bnet is a jerk and says the game is full and stuff when it's not. I'd say it works at least 90% of the time though."

someone else added:

"When using [the above] method, make sure you don't leave the game and go to character select screen too fast, or you will get a Realm down and you will be locked out for about 15 minutes. And then you can kiss your hard earned items good bye. But otherwise, it will work pretty well."

Mana Regeneration

Mana, mana everywhere and not a drop to drink. I just found this out recently ... if your mana is completely drained, and you do not have any regenerate mana items, or skill points in Warmth if you are a sorceress, then it will take 2 minutes for your mana to completely recharge. The more mana points you have, therefore, the faster the rate of regeneration.

If you do have a scorceress with skill points in Warmth, or if your character has a +regenerate mana item, your mana will obviously regenerate more quickly. But how much more quickly?

Here is the formulae to figure how many mana points are gained per second:

25 * [[256 * max_mana / (25 * 120)] * (100 + %Mana Regeneration) / 100] / 256

For example, with 900 Mana and level 20 Warmth (+258% Mana Regeneration), we regenerate 26.5625 Mana/second.
25 * [[(256 * 900) / (25 * 120)] * (100 + 258) / 100] / 256
25 * [[230400 / 3000] * (358 / 100)] / 256
25 * [76 * 3.58] / 256
25 * [272] / 256 = 26.5625 mana per second

Too complicated? It is for me ... so here is an easier approximate rule of thumb to use:

(M * R) / 120
Where M = Maximum Mana, and R = (100 + %Mana Regeneration) / 100

So, our example above would look like:
(900 * (100 + 258) / 100) / 120 = 26.85 mana per second

That's close enough for me.

Replenish Life

When I've picked up magic items in Diablo II - Lord of Destruction with "replenish life" bonuses, I've often wondered exactly how this works. So there is a +1 replenish life versus a +5 replenish life, for example ... is the +5 really five times better than the +1? The answer is yes. How quickly does your life replenish?

Here is the formulae:

Replenish Life Formula:
(25 * "+Replenish Life") / 256 = Life Gained Per Second

For example, if "+5 Replenish Life":
(25 * 5) / 256 = .48828 life per second

An easier rule of thumb to use is "+Replenish Life"/10
So in our example of +5 Replenish Life = 5/10 = .50 life per second

Potions, Belts and Special Clicks

Holding down SHIFT and RIGHT-Clicking, when buying Health Potions, auto-fills any empty slots in the belt. This also applies to buying scrolls of Town Portal and Identify.

Holding down SHIFT and LEFT-Clicking on Health, Mana and Rejuvenation potions in inventory, will auto-move them to the appropriate column in your belt.

Holding down SHIFT and a Hot Key (1-4) or Right-Clicking on Health, Mana and Rejuvenation potions in the Belt, will give the Potion to the player's Hireling if the player has one.

Gold Limits for the Stash

Unfortunately your stash is not as accommodating as the Bank of Switzerland. You can only fit so much gold into your stash - how much exactly is determined solely by your "Diablo II: Lord of Destruction" character's level.

Your Character's Level
Maximum Gold in Stash

1-9
50,000

10-19
100,000

20-29
150,000

30
200,000

31
800,000

32-33
850,000

34-35
900,000

36-37
950,000

38-39
1,000,000

40-41
1,050,000

42-43
1,100,000

44-45
1,150,000

46-47
1,200,000

48-49
1,250,000

50-51
1,300,000

52-53
1,350,000

54-55
1,400,000

56-57
1,450,000

58-59
1,500,000

60-61
1,550,000

62-63
1,600,000

64-65
1,650,000

66-67
1,700,000

68-69
1,750,000

70-71
1,800,000

72-73
1,850,000

74-75
1,900,000

76-77
1,950,000

78-79
2,000,000

80-81
2,050,000

82-83
2,100,000

84-85
2,150,000

86-87
2,200,000

88-89
2,250,000

90-91
2,300,000

92-93
2,350,000

94-95
2,400,000

96-97
2,450,000

98-99
2,500,000